Hello.
To use UGS, \Engine\Engine\Build\BatchFiles\RunUAT.bat" BuildGraph -Script=Engine/Build/Graph/Examples/BuildEditorAndTools.xml -Target=“Submit To Perforce for UGS” -set:EditorTarget= ExampleEditor -set:OutputDir=“D:\Dev-Binaries” -set:ArchiveStream=//Depot/Dev-Binaries/Perforce -p4 -submit It will succeed if the default value is UE4Editor instead of Project Name + Editor.
****** [3/5] Compile ExampleEditor Win64
Reading local file list from D:\mainline\Game\Engine\Engine\Saved\BuildGraph\Compile Tools Win64\Tag-Compile Tools Win64.xml
Reading local file list from D:\mainline\Game\Engine\Engine\Saved\BuildGraph\Compile Tools Win64\Tag-ToolBinaries.xml
Reading local file list from D:\mainline\Game\Engine\Engine\Saved\BuildGraph\Update Version Files\Tag-Update Version Files.xml
Reading shared manifest from D:\mainline\Game\Engine\Engine\Saved\BuildGraph\Compile Tools Win64\Manifest-ToolBinaries.xml
Running: D:\mainline\Game\Engine\Engine\Binaries\DotNET\UnrealBuildTool.exe ExampleEditor Win64 Development -Manifest=D:\mainline\Game\Engine\Engine\Intermediate\Build\Manifest.xml -nobuilduht -NoHotReload -xgeexport -NoUBTMakefiles -nobuilduht -log="D:\mainline\Game\Engine\Engine\Programs\AutomationTool\Saved\Logs\UBT-ExampleEditor-Win64-Development.txt"
Using 'git status' to determine working set for adaptive non-unity build (D:\mainline\Game\Engine).
ERROR: Couldn't find target rules file for target 'ExampleEditor' in rules assembly 'UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
Location: D:\mainline\Game\Engine\Engine\Intermediate\Build\BuildRules\UE4Rules.dll
Target rules found:
Took 22.9304565s to run UnrealBuildTool.exe, ExitCode=6
UnrealBuildTool failed. See log for more details. (D:\mainline\Game\Engine\Engine\Programs\AutomationTool\Saved\Logs\UBT-ExampleEditor-Win64-Development.txt)
AutomationTool exiting with ExitCode=6 (6)
BUILD FAILED