I’m running UnrealBuildTool.exe like this and I expect it to create a Makefile
, but it does not do anything:
$ cd $HOME/UnrealProjects/LandscapeMountains
$ mono "$HOME/code/UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe" -makefile -project="$HOME/UnrealProjects/LandscapeMountains/LandscapeMountains.uproject" -game -engine
I can specify any arguments, but I don’t even get an error. The return code of the process is always 0 / success. How can I make it fail properly, for a start?