Running D:/UnrealEngine-4.15/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -progress -log=“D:\UnrealEngine-4.15\UnrealTournament/Saved/Logs/UnrealVersionSelector-2019.09.30-00.29.07.log”
UnrealBuildTool Exception: System.IO.DirectoryNotFoundException: ?? 㤠??? ??? ??? ??? “d:\unrealengine-4.15\unrealtournament\saved\logs\unrealversionselector-2019.09.30-00.29.07.log”.
? System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
? System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
? System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share)
? UnrealBuildTool.UnrealBuildTool.InitLogging()
? UnrealBuildTool.UnrealBuildTool.DoPostStartupStuffThatCanAccessConfigs(String[] Arguments)
? UnrealBuildTool.UnrealBuildTool.Main(String[] Arguments)