Hi, I’ve been working on adding functionality into Unreal so that SwiftUI views could be overlayed on the render screen. So far I have been successful. However, when using multiple views organized as several .swift files, I do get errors of views not in scope during compilation. Upon digging into AppleToolChain.cs, it seems that Swift files are compiled individually and any dependencies between Swift files are not detected. Is there a way to indicate the right order or the dependency between SwiftUI views ?
Thanks
Mjck.