UnrealBuildAccelerator issues with link and cache

Thanks, I’ll look into it when we switch to 5.6 then, as ExtraRootPath is not available to us right now. But yeah that’s the issue: our plugins are stored in an unexpected place.

I believe you also did some work to share cache artifacts even when the absolute root path is different between machines?

Something else I forgot to report: in some source files we had fishy include directives that ended with a space after the filename. On native msvc/clang-cl this is not an issue because we didn’t notice them for years, but under UBA the compiler spits a file not found error.

#include "SomeFile.h "