UnrealBuildAccelerator issues with link and cache

Thanks Henrik, Julian,

Do you have any further recommandations/ideas about the PATH WITHOUT ROOT issue?

I’ve looked at the code in Uba tools and it looks like maybe it can be an easy fix, but I don’t know the general architecture of Uba inside out. Maybe Uba is just missing another root path in its internal list, that would account for our DNE plugins which are stored in an unconventional place, because of our patch (previously shared)?

My goal is to determine if I can modify our patch somewhat easily, or if we need to completely drop it and use AdditionalPluginDirectories instead (larger endeavor).