突然无法构建C++代码
CompilerResultsLog: New page: 编译——Dec 19, 2022, 5:38:04 PM
CompilerResultsLog: Setting up bundled DotNet SDK
CompilerResultsLog: /Users/Shared/Epic Games/UE_5.1/Engine/Build/BatchFiles/Mac/…/…/…/Binaries/ThirdParty/DotNet/6.0.302/mac-x64
CompilerResultsLog: Running dotnet Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll -ModuleWithSuffix=SLN_LC_NSE,7546 SLN_LC_NSEEditor Mac Development -Project=/Users/niniu/Documents/Unreal Projects/SLN_LC_NSE/SLN_LC_NSE.uproject /Users/niniu/Documents/Unreal Projects/SLN_LC_NSE/SLN_LC_NSE.uproject -IgnoreJunk
CompilerResultsLog: Log file: /Users/niniu/Library/Application Support/Epic/UnrealBuildTool/Log.txt
CompilerResultsLog: Using ‘git status’ to determine working set for adaptive non-unity build (/Users/niniu/Documents/Unreal Projects/SLN_LC_NSE).
CompilerResultsLog: Creating makefile for SLN_LC_NSEEditor (Build.version is newer)
CompilerResultsLog: Unhandled exception. System.ArgumentException: Path fragment ‘“Content/Charter/Wanderer/\344\275\223.uasset”’ contains invalid directory separators.
CompilerResultsLog: at EpicGames.Core.FileSystemReference.CombineStrings(DirectoryReference baseDirectory, String[] fragments) in /Users/build/Build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/Shared/EpicGames.Core/FileSystemReference.cs:line 83
CompilerResultsLog: at EpicGames.Core.FileReference.Combine(DirectoryReference baseDirectory, String[] fragments) in /Users/build/Build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/Shared/EpicGames.Core/FileReference.cs:line 172
CompilerResultsLog: at UnrealBuildTool.GitSourceFileWorkingSet.AddPath(String Path) in /Users/build/Build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/UnrealBuildTool/System/SourceFileWorkingSet.cs:line 281
CompilerResultsLog: at UnrealBuildTool.GitSourceFileWorkingSet.OutputDataReceived(Object Sender, DataReceivedEventArgs Args) in /Users/build/Build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/UnrealBuildTool/System/SourceFileWorkingSet.cs:line 245
CompilerResultsLog: at System.Diagnostics.Process.OutputReadNotifyUser(String data)
CompilerResultsLog: at System.Diagnostics.AsyncStreamReader.FlushMessageQueue(Boolean rethrowInNewThread)
CompilerResultsLog: — End of stack trace from previous location —
CompilerResultsLog: at System.Diagnostics.AsyncStreamReader.<>c.b__18_0(Object edi)
CompilerResultsLog: at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
CompilerResultsLog: at System.Threading.ThreadPoolWorkQueue.Dispatch()
CompilerResultsLog: at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
CompilerResultsLog: at System.Threading.Thread.StartCallback()
CompilerResultsLog: /Users/Shared/Epic Games/UE_5.1/Engine/Build/BatchFiles/Mac/Build.sh: line 35: 86940 Abort trap: 6 dotnet Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll “$@”
LogMainFrame: MainFrame: Module compiling took 2.628 seconds