UnrealAndroidFileTool.exe "Did not find a bind listener"

For anyone who finds this via search: I just ran into this issue today after Meta released a new software update. The solution is to wear the headset when you are deploying a packaged build to the headset via USB cable. Apparently, you can get a modal dialogue box* which puts the device into a suspended state until you click on it. Once you click away the blocking dialogue box and continue wearing the headset, you can deploy your packages to the headset.

*in my case, the dialogue box was complaining about stationary boundaries for the guardian