I have a small UE5 project which is running fine in editor, no errors / warnings. When I want to package my project for windows (my current platform) It will fail at every point where a blueprint refers to a C++ class. My Player class is a C++ class and all pins which refer to anything related to that class will give an error when attempting to package the project.
Thus it seems that my C++ class is not taking in consideration when packaging, how to resolve this?
Example: “C:\GameUE\Content\BPComponents\GrabComponent.uasset: [Compiler] In use pin Player no longer exists on node Set . Please refresh node or break links to remove pin. from Source: /Game/BPComponents/GrabComponent.GrabComponent”