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Unreal4 RootMotion Animation

we make a rootmotion animation. we know if use rootmotion have to put locationa and rotation on Root Node.
we baked Hips bone location to Root in maya. it’s right. but we baked Hips bone rotation to Root always have problem.
so Is Hips Bone Must be Y aisx up in maya(unreal is Z aisx)? or other rootmotion standard!

That problem has been solved!