I’m trying to do a single scene which uses some landscape and has some outdoor and indoor sections. Recently I’ve approached some problems with lightning my indoor section, which is a cave carved deep inside the cliff (here is the link ->https://answers.unrealengine.com/questions/534142/lightning-huge-contrast-between-assets-and-landsca.html).
Beside that, I’m wondering how do you lighten your caves and how your workflow with lightning looks like. I’m searching the internet for examples and tutorials… but… after hours of doing so I assume there is little to nothing on the subject of the caves and Unreal 4.
I’m not so experienced in Unreal 4, so every help and ideas will be much appreciated!