I have 2 questions:
- So I have a bunch of cycles that I want to hook up inside Unreal. Idle, walk, jog, sprint, etc. All of them have a weapon parented to both hands inside Motionbuilder.
If import these anims separately to Unreal, do I have to import the weapon separately and re-parent it inside Unreal so there sin;t duplicates? If I import the anims with the weapon, will it cause issues with the blending and I’m guessing there will be one weapon for each anim instead of one weapon that is parented across all cycles.
- If I have custom idle to walk transition that I want to play instead of the blending, how do I set it up so it calls the custom anim?
Sorry, I’m a beginner.