Hello Everyone, Hope you all are doing fine.
So I have a task to implement google protocol buffers or protobuf in short in my game to save stats of my game and to save all other data. So my questions are as follow.
Is protobuf compatible with Unreal Engine 4
Any guide on how to integrate them or use them. (Any guide, tutorial or help will be usefull for me.)
I am quit new to unreal engine as I switched from unity recently so I am not quit good with unreal engine yet also I was unable to find any useful information for google protocol buffers with unreal so any kind of help is appreciated.
Thanks in advance.
Hi there! Protobuff is compatible with UE, you just need to include the libs of google protobuff from github repo to a third party folder in UE4 source code.
After that you are good to go to integrate them in the project and use them extensively.
Thanks for the info but is there a guide or something that I can use to Implement all of that. I know about the github repo but following those steps didnt work for me.
Then get your skills in Plugin and C++ grow because you won’t be able to do much without them.
What you need to do is add libs of protobuff as a third party library in UE as in Source Code folder or Plugin folder. And then you can use it fully in your game engine as you like
Hi, I have a sample project where I’m adding these dlls. Look for how to add dll’s in your UE4 project, that will give you some hint how to add dynamic lib in your project
Hi,
I was exploring this now. Do we need dll’s or just static linking is enough? As anyone tried having a plugin module dependent on gRPC and use that module during game?
Also, @Fieol , what are you doing in your sample project?