I cannot get my editor or unreal device manager to see my phone (galaxy S6) so I can’t deploy my app to it… It worked at one point in time, but my project settings didn’t have the android SDK configured correctly so the deployment would fail. Now that I have entered the correct directories for the android SDK, I can’t get the device manager to see my device so I can TEST that the deployment is working correctly. The phone is being seen with ADB, and it is in debug mode. I have tried setting it to MTP and PTP with no luck. Is there anything else I should try?
Thanks!
Hi USMC1812 -
I think this might be an issue with your Environemnt Variables being set incorrectly.
Try reviewing this section of documentation and setting the varaibles and see if Unreal can then see your phone.
Android Development Basics for Unreal Engine | Unreal Engine 5.3 Documentation
Let me know if this does not correct your issue -
Eric Ketchum
OK I Finally got it to see my device again thanks to your help! All of the environment variables were set correctly, so I tried removing the paths for the Android SDK in the unreal editor project settings. I closed everything, then opened the editor again and set them again, just like the Environment variables for the system. I closed everything again and opened the editor one more time and now it’s showing up. I’m not sure what exactly went wrong the first time I did it, but that seems to have fixed it. Thanks for all your help!!!
We are also getting the same issue, but removing and adding the SDKs is not working for us. We still can’t see either of our phones in Unreal Engine even after enabling developer options.
Installed SDK, went through the Android Startup Documentation using UE 4.18, updated to 4.19 to see if that was the problem, reinstalled SDK, fresh third person template project according to walkthrough, and still nothing. Then I went into the Android SDK tab in project settings, deleted the four paths to the SDK folders and now it’s working for my brand new Samsung Note 8 lol wtf? Thanks for the tip cause it worked haha.