Unreal Water Invisible after Packaging to Quest 2

Hi

I’ve run into an issue where Unreal Water is invisible in the Quest 2 after packaging.
Unreal Water works fine if packaging to Android Phone, but not in the Quest 2.
I’ve tried adjusting a ton of settings for the water and the overall rendering, but its the same result regardless. Unreal’s Water system remains invisible in Oculus Quest.

Any reason for this? I haven’t been able to find any help regarding this…

Thanks!

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Unreal Water apparently requires Single-Pass Stereo Rendering to show correctly in VR.
This can be turned on for Unreal in:
Project Settings - Engine / Rendering - VR:
Instanced Stereo = True

Leaving this here for future reference, or if anyone else encounters this.

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