Hi
I’ve run into an issue where Unreal Water is invisible in the Quest 2 after packaging.
Unreal Water works fine if packaging to Android Phone, but not in the Quest 2.
I’ve tried adjusting a ton of settings for the water and the overall rendering, but its the same result regardless. Unreal’s Water system remains invisible in Oculus Quest.
Any reason for this? I haven’t been able to find any help regarding this…
Thanks!