Unreal wants to checkout many files, on load, without any input.

It can create lots of chaos and confusion when Unreal wants to check out some 50 files just by loading the map, taking files away from other team members that isn’t necessary. It typically seems to be landscape tiles and instance foliage, but there are others. Are there any big reasons this happens that we can prevent it?

This sounds like you have some reference issues. You can use the reference viewer to see what the map is being referred to and referenced to. Simply right-click your level and choose “reference viewer”. Also, consider the size map as well.

In the reference viewer, you can see every single asset will be loaded before it can open up the level.

In UDN I learned that there is a Project Setting called Landscape Dirtying Method that will allow us to control this.

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