Unreal vs. Unity: Actors & Components, Inheritance & Composition

I’ve been working on some UE4 programming videos lately, trying to focus on bigger-picture design concepts rather than step-by-step, line-by-line tutorials. Here’s one I released today:

It’s a basic rundown of how Actor and ActorComponent work in Unreal, along with a comparison of how Unity, Godot, and Unreal approach the basic design patterns used to build interactive game objects out of reusable components. I hope you find it worthwhile, and I’m eager to hear feedback or questions. Thanks!