Unreal vr controller confusion on box collision

Hi, I’m making simple vr interraction from a template I use. I’m using a box trigger, with enable/disable input to activate/desactivate the controllers when they are not in the trigger area.
The problem is when 2 hand get in the trigger box in same time, when 1 hand is leaving the trigger box, both hands get desactivated…
Would somebody have a solution to make sure when 1 hand is still inside the trigger box, it doesn’t get desactivated as well?
I have a character pawn, as well as a BP_VRrGunHands for the controlers.

I can output a left/right hand from my character pawn, it would be cool if I could plug them somehow in the overlap detection.
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