This is interesting, so couple of questions if you don’t mind:
- I see what looks like SSR. I’m surprised that works without glitching out in instanced stereo (though last we tested it was 4.22). Have you tested what performance impact it has?
- SSR means you’re using deferred, so does that also mean you’re using TAA? And are you not finding that blurry or smeary compared to MSAA in forward?
- There’s also what looks like a planar reflection in the mirror? What did you do to not cripple the VR performance using that?