Unreal VR condo

This is interesting, so couple of questions if you don’t mind:

  1. I see what looks like SSR. I’m surprised that works without glitching out in instanced stereo (though last we tested it was 4.22). Have you tested what performance impact it has?
  2. SSR means you’re using deferred, so does that also mean you’re using TAA? And are you not finding that blurry or smeary compared to MSAA in forward?
  3. There’s also what looks like a planar reflection in the mirror? What did you do to not cripple the VR performance using that?