Unreal Viewport render quality

-jagged noisy edges
-lack of resolution
I have no idea what idiot added this, but go to editor preferences, search for
“disable” and turn on Disable DPI based editor viewport scaling.

-noisy, blurry, low quality lighting
Static light is about as finnicky as it was in 2014, with only minor improvement. Everything else works very well, though, and static light works pretty well as long as you look into how to use it, and mess around with it a bit. Theres a new function for raytracing gpus called gpu lightmass, which hopefully does the task better than its predecessor, and theres an engine mod which does something similar, Luoshuang’s GPULightmass. Unless your not talking about static light, then I have no idea what your talking about.