Compiling BP taking 30/50 seconds. Creating new variables taking 5/10 seconds. Disabling a boolean from the “Details” panel taking 20/30 seconds. What’s going on??? Unreal is very slow. It wasn’t like this before. I tested it on other computers and it’s the same thing. My project is on Github shared with another PC and it’s the same. Does anyone know what could be happening? It’s impossible to work like this. Is there any way to “clean” the project?
I’m thinking it might have to do with broken references in the project, and the Engine is taking time to find them. How can I clean the project?
Could it be because I renamed several assets? I need help please. Thank you.
It’s very slow. Maybe it’s a bug in Unreal? I’m waiting for a second. When I press the compile button, the Engine freezes for a few seconds and then comes back. Do you know what it could be?
I just created an empty actor, with nothing inside, and pressed compile. It showed this. The Engine didn’t freeze.
I also deleted other folders according to ‘Folders safe to delete to recompile everything’. But the SHADERS did not recompile. How do I ‘force’ shader recompilation? I want to perform a complete cleanup of the project.