Something has definitely changed since the last time I used it properly over a year ago with i5 4.4Ghz . It’s one thing to take longer to compile stuff but its quite another for the engine to freeze up the whole pc and not allow other programs to run properly when it’s in the background.
I plan to upgrade to ryzen soon but this to me seems like a deeper issue that’s appeared sometime in the last year or so.
Why does material compiling take such processing?
Does unity have this issue? I only briefly used it before but it seemed like stuff just worked when you added new content.
Id like to see some proper performance optimization and if possible offload the processing to the gpu if its material related.