I’m not about to start a engine flame war.
I have been using unity since unity 2, so obviously i got more Exp with unity.
When unity 3 was released and UDK was out I tested both of them I did say unity back them cause of the workflow.
UDK workflow was ewww 
but i did consider on the contrary to other people Unreal easier than unity.
Yeah on unity you can like start making, on unreal you gotta learn the unreal way like they call it that takes more reading but epic does gave you a excellent premade game design with GameMode, Actor, Pawn, etc
On unity you gotta make all that yourself and if you dont make a good design on bigger project you will be lost. So yes Il say i the unreal way if something that makes unreal better.
Please correct me if I am wrong as the post is for myself to compare, I am at the point where i want to use both engines at the same time. I think my more experience in unity makes me know more about how to make stuff, but at the same time everything i know how to make in unreal is so much easier.
so clarify if you can please
Unity Pros
C#
More time using it
Photon cloud
Unreal Pros
Pre made game flow
Base Classes
BT and BB
Easier to use
What I’l like to know
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I know unreal does not run on lower end mobile device and unity runs on much lower end devices, but the performance is better?
I mean on a Galaxy S7 will unity perform better than unreal??? -
Unreal forces you to use character base class for Path finding, well i know i can reshape the capsule collider, but i cannot make it fit a dragon… :@
what is the recommended workflow for this collision with the dragon and stuff like that haven’t find a good AI tutorial that uses whole unreal system that is not humanoid.
Recommend me stuff to learn this please. -
Unreal engine draw call batching??
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Texture atlas do they work how?
