I am generating .fbx files from Softimage 2014.
As soft does not have specific units, and an abstract coordinate space requires the user to determine what each unit means in real world space.
My project is built in feet, which is normal for me.
What import / export settings should I use? Is it possible for Unreal to work in feet?
In my experience in exporting to Unity, the conversion is simpler. Models in feet get an import scale of .3048 which matches Unity’s default units of meters. Unreal seems to have default units in cm. which would imply an import scale factor of 30.48.
What is the correct Unreal workflow for models created externally in feet?