My company recently switched to a cloud server service, Egnyte, for storing our files.
Now, when I’m in my Unreal project, which was copied from our local servers to the cloud, I’m unable to save anything. Levels, individual assets, anything. It’ll go about 60-70% of the way, saving, then this error pops up:
Followed by this error from the Egnyte cloud service.
Egnyte support said that it must be when Unreal is saving, it creates a temp file or something with one of those unique characters that Egnyte doesn’t like.
Has anyone else experienced this issue, and/or have any idea how to address it?

