UNREAL UE4 - Impossible to make widget to work on a 2° pawn that takes possesion In-Game.

Ok, i created the custom event, populated with 2 integer inputs… now? I think its easyer in any case to post a BP image, it saves a lot of time, for me its pretty easy, i just press: WIN+shift+S and drag (One Note program option, “office”) then i paste this image to One Note, click the image, save, then load in here, no need to use any image aplication to paste-crop or resize,

This is what i have done by follow your steps:

The “time” tab its the binding:

Then inside the main character, in the graph i have the nodes:
image_141423.png

And also in the main character i have the function:
image_141424.png

This Works perfect while im playing at my own character, but as son it switches possesion to a vehicle or another character… widget design still appears at my other characters or vehicle screen but without any text or numbers been updated.

Maybe you can replicate this, it will help a lot, because i didnt found any tutorials, so i Will leave this post for helping other people.