Hi, while playing some games if i press a button to jump for a short period of time, character makes an small jump, but if i press that button longer, it jumps high or super high deppending of how long i press, how can I make this relationship between longer press, bigger jump to happen with Unreal 4?
Please share BP images, Thanks!
Similar to this, for example:
For more precision, accumulate miliseconds in a timer and clear it after executing the jump.
The player will keep jumping until max time (indicated by the Timer) or until you release the jump key.
Don’t forget to set “Jump Max Count” to > 1.
Here’s the Blueprint that I’ve been using the side-scrolling platforming game I’ve been working on:
The setup is surprisingly simple and in my own personal experience of using it, appears to work rather well.
I wish I could also post the link to the video tutorial that I got it from, but unfortunately trying to find it on YouTube is rather difficult, not helped out by the fact that my Google searching skills are rather weak. I would’ve preferred to include the video since it not only shows how to setup the Blueprint but also explains how it works, and my own Unreal Engine knowledge is limited, so I can’t help if you run into trouble setting up the Blueprint or if you want modify the setup in some manner.
Regardless, I do highly recommend this Blueprint setup and if do you need help, I’m sure that someone on this forum will be able to take a look at the Blueprint and be able to figure out how it works so they can provide help.
I used the last one and it Works great! i just wish that if my character reaches the highes jump it changed the animation to double jump or making a roll, is that posible, to trigger a custom jump animation by using this config?
wow thank bro it work well