UNREAL UE4 - How to disappear objects when they are too far from character for optimization?

Hi, Instead of using low res LODS, i want objects to just disappear when they already are too far, but how to do this for single player or multiplayer?

For example if my scene has a hudge planet with millions of objects and tres, rocks… i dont want them to be enable all the time for optimization purposes, i preffer if my character can only see the nearest 300 objects, everything else just dissapear, i though Unreal would do this automatically but it defining the view as near or far at least in my case has any impact at all, then i need a way to make meses just dissapear after an X range of view.

Do you know a nice video tutorial for this, please share images for help, thanks!

Hello,

You may look for culling. You can find some tutorials and explanation with a “occlusion culling” search or “distance culling” search, like

https://www.youtube.com/watch?v=6MhsdwTW3SQ an overview of occlusion culling by tim hobson
https://www.youtube.com/watch?v=g0ML7oJll3w some explantion on distance culling

and some tutorials :https://youtube.com/watch?v=tnRgb6Asteghttps://www.youtube.com/watch?v=2jbfvNo40Nk

1 Like

OMG, Thanks man!