UNREAL UE4 - How to create a Blocking Volume without hit or impact effects for a flying ship?

Hi, im making a flying level and i want my flying ship to not go further tan a certain distance in space, i tried with Blocking volumes, but, when my ship hits the volume, it makes it change direction, like an impact… and i dont want that because it feels weird that you are flying and suddenly you smash in the air, how can i stop this impact-change direction effect of the blocking volumes? mabe just hit, without making my ship turn.

But, also, what do you suggest? how a ship in a game like “everspace encounters” or “star wars” would react when it reaches a limit in space?

Please share blueprint images for help, Thanks

You can change the blocking volume from “blocking” to “overlap” which will only read when an object overlaps the volume rather than acting as a physics based blocker. Then you can control what happens when it is overlapped, such as stopping user controls, or only allowing a user to travel in the opposite direction from the volume, or automatically sending the player back out of the volume. Another way to go about this would be to measure the distance the ship is from the origin or some other specified location, and when it gets to a specific point away from that point, a user can not travel that direction any longer. You could set that up with a branch check on vector distance before performing any user input actions.