Hi, My AI perfectly moves to location, it has a behavior sequence, first sets a random location, then rotates to face that location and finally it uses default “move to” to go that location, but i wonder, how to vary the speed of the “move to” task? right now it moves super fast for short distances.
It could be a random “max walk speed”, or if the location is less tan 500, walk speed its 100, and if location is bigger tan 500 walk speed its 600, This is my first step is this sequence, this BP defines my random location:
Note that I used “Event Receive Input AI” instead of “Event Receive Input”, just to avoid having to adding extra nodes to get the controlled character.
but i had to add a similar config to the “move to attack” task to a fixed value of 600… because this random value was also affecting the chase to attack speed, making slowmotion chases, this way it always chases at 600 but randoms the search speed.
I wish i could gradualy change max speed, this way when enemy starts chaising, starts real slow but it gradualy enhance speed, if i could apply this to the “random move to” it Will also help to walk slow to close location and faster for larger distances… like in real life, you never start running at 100%… you start maybe at 30%.