Hi, i have 2 characters, one can teleport in front of the other one, for this i created a box colision and located it in front of character A, inside its BP, this way every time i press X key character B teleports in front of Character A, my problem is that if character A is in front of a Wall… Character B teleports at the other side of the Wall, or if i am in front of a rock, Character B teleports inside that rock, how can i avoid character B from teleporting if this box colision is inside something like an statick mesh, Wall, rock?
Thanks and please share BP images.