Unreal tournament Mapping question: Jumping Pad

Pertaining to making a map for unreal tournament, How do you change the jump pad blueprint to jump in different directions each time you use it.

I would use a random number for an amount to move in a random fashion, then get another random number to determine if it was going to be applied to the X or Y axis for the movement. Then create 2 arrays (or a struct with two items in it), one item to be the object name of what was being moved, then another item to determine the amount of movement, and the axis. As the amount of movement is going to be applied to Z axis, and perhaps a base constant amount that you wish to move, but we need to keep the X or Y axis, so that we keep moving in that direction each time, after it was is selected the first time.

Hope this helps!