So I’m trying to build 4.12 from source in order to work on Unreal Tournament. However the instructions, when being followed exactly, do not work and lead to compiler errors. The first errors can be fixed by removing all “GUBP” functions from the .cs files in the game directory. I think this issue should be fixed or at least addressed in the readme.
However the issue I can’t fix is the error when compiling Unreal Tournament. The ShaderCompileWorker, Lightmass, and Agent project have all been compiled successfully. When compiling, this error gets thrown
UnrealTournament/UnrealTournament/Source/UnrealTournament/Public/UTDemoNetDriver.h(27): error : Member variable declaration: 'bIsLocalReplay' cannot be defined in 'UTDemoNetDriver' as it is already defined in scope 'DemoNetDriver' (shadowing is not allowed)
.Also I should note that I cannot find record of this specific error happening to anyone else. Any search with this variable in google returns 0 results. Anyway, I figured that since it’s already defined in the child class, I could remove it but it causes another error
UnrealTournament/UnrealTournament/Source/UnrealTournament/Public/UTUMGWidget.h(79): error : Unrecognized type 'FHUDandUMGParticleSystemTracker' - type must be a UCLASS, USTRUCT or UENUM
If anyone can help me solve this issue, that would be fine. If it isn’t my fault, I’d like to figure out a workaround and submit a pull request.