Hi there,
as soon as i insert a NavMeshBoundsVolume into a map, building (bsp, lights, etc not compiling) it ends up in a editor crash:
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000005c
UE4Editor-Navmesh.dll!dtNavMeshQuery::getPolyHeight() (0x000007fef26a15cb) + 38 bytes [e:\unrealtournament\engine\source\runtime\navmesh\private\detour\detournavmeshquery.cpp:905]
UE4Editor-UnrealTournament.dll!AUTRecastNavMesh::GetSteppedEdgeSize() (0x000007fee056bae0) + 30 bytes [e:\unrealtournament\unrealtournament\source\unrealtournament\private\utrecastnavmesh.cpp:116]
UE4Editor-UnrealTournament.dll!AUTRecastNavMesh::SetNodeSize() (0x000007fee05720e9) + 0 bytes [e:\unrealtournament\unrealtournament\source\unrealtournament\private\utrecastnavmesh.cpp:186]
UE4Editor-UnrealTournament.dll!AUTRecastNavMesh::BuildNodeNetwork() (0x000007fee056024e) + 0 bytes [e:\unrealtournament\unrealtournament\source\unrealtournament\private\utrecastnavmesh.cpp:674]
UE4Editor-UnrealTournament.dll!AUTRecastNavMesh::Tick() (0x000007fee057226d) + 0 bytes [e:\unrealtournament\unrealtournament\source\unrealtournament\private\utrecastnavmesh.cpp:1330]
UE4Editor-UnrealTournament.dll!AUTRecastNavMesh::TickActor() (0x000007fee0572938) + 0 bytes [e:\unrealtournament\unrealtournament\source\unrealtournament\private\utrecastnavmesh.cpp:1308]
UE4Editor-Engine.dll!FActorTickFunction::ExecuteTick() (0x000007feeb300244) + 30 bytes [e:\unrealtournament\engine\source\runtime\engine\private\actor.cpp:119]
UE4Editor-Engine.dll!FTickTaskSequencer::FTickFunctionTask::DoTask() (0x000007feeba7de56) + 0 bytes [e:\unrealtournament\engine\source\runtime\engine\private\ticktaskmanager.cpp:322]
UE4Editor-Engine.dll!TGraphTask::ExecuteTask() (0x000007feeba89ffd) + 0 bytes [e:\unrealtournament\engine\source\runtime\core\public\async\taskgraphinterfaces.h:671]
UE4Editor-Core.dll!FTaskThread::ProcessTasks() (0x000007feee1b4e85) + 0 bytes [e:\unrealtournament\engine\source\runtime\core\private\async\taskgraph.cpp:428]
UE4Editor-Core.dll!FTaskThread::ProcessTasksUntilQuit() (0x000007feee1b506d) + 0 bytes [e:\unrealtournament\engine\source\runtime\core\private\async\taskgraph.cpp:271]
UE4Editor-Core.dll!FTaskGraphImplementation::WaitUntilTasksComplete() (0x000007feee1d61ef) + 0 bytes [e:\unrealtournament\engine\source\runtime\core\private\async\taskgraph.cpp:984]
UE4Editor-Engine.dll!FTaskGraphInterface::WaitUntilTaskCompletes() (0x000007feebac043f) + 16 bytes [e:\unrealtournament\engine\source\runtime\core\public\async\taskgraphinterfaces.h:188]
UE4Editor-Engine.dll!FTickTaskSequencer::ReleaseTickGroup() (0x000007feebaadd50) + 190 bytes [e:\unrealtournament\engine\source\runtime\engine\private\ticktaskmanager.cpp:187]
UE4Editor-Engine.dll!FTickTaskManager::RunTickGroup() (0x000007feebab083e) + 0 bytes [e:\unrealtournament\engine\source\runtime\engine\private\ticktaskmanager.cpp:722]
UE4Editor-Engine.dll!UWorld::RunTickGroup() (0x000007feeb73f8c6) + 0 bytes [e:\unrealtournament\engine\source\runtime\engine\private\leveltick.cpp:696]
UE4Editor-Engine.dll!UWorld::Tick() (0x000007feeb7468eb) + 0 bytes [e:\unrealtournament\engine\source\runtime\engine\private\leveltick.cpp:1114]
UE4Editor-UnrealEd.dll!UEditorEngine::Tick() (0x000007fee8c1b7a0) + 0 bytes [e:\unrealtournament\engine\source\editor\unrealed\private\editor.cpp:1133]
UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() (0x000007fee90d3396) + 0 bytes [e:\unrealtournament\engine\source\editor\unrealed\private\unrealedengine.cpp:347]
UE4Editor.exe!FEngineLoop::Tick() (0x000000013f84d7f3) + 0 bytes [e:\unrealtournament\engine\source\runtime\launch\private\launchengineloop.cpp:2258]
UE4Editor.exe!GuardedMain() (0x000000013f84093c) + 0 bytes [e:\unrealtournament\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor.exe!GuardedMainWrapper() (0x000000013f8409aa) + 5 bytes [e:\unrealtournament\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor.exe!WinMain() (0x000000013f84eeb9) + 17 bytes [e:\unrealtournament\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor.exe!__tmainCRTStartup() (0x000000013f84fe89) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000077a159cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000077b4b981) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000077b4b981) + 0 bytes [UnknownFile:0]
Dunno what causes it but maybe it’s a bug.
Also when trying to build the startup map.
thx