Guys, I just came upon this interesting piece: 3ds Max | Scripts | ScriptSpot (Unreal Tools), but I’m not quite sure how does it work and what does it do?
I have an entire scene of 2000 objects in 3ds max (330 000 polygons in scene) which I want to import into Unreal Engine 4. However, the pivots of the meshes are messed up when imported to UE4. I know that I should bring each mesh to 0,0,0 but that’s way too much work for every single mesh in my scene. So, I found this Unreal tools and I wondered if it’s possible to select all the meshes in my scene and fix the pivot to be good when the FBX project is imported?