After watching “Python in Unreal Engine | Inside Unreal” (https://www.youtube.com/watch?v=0guOMTiwmhk) I was wondering if anyone can/has set up an Unreal to Blender and vice versa pipeline.
My skills in python are very basic and if anyone has pointers how to:
-transfer static and skeletal mesh from Blender to Unreal
-transfer basic material node setup from Blender to Unreal
-put static/skeletal meshes in Unreal from Content Browser to current level
-copy selected objects transforms from blender scene to unreal current level with actors and vice versa
I’m very interested in how to do what Aaron Carlisle showed at the 47:17 time mark in the livestream with maya and unreal with his “unreal_to_maya_serialization_demo” and do that for Blender and Unreal.