Unreal thinks 1.0 is not equal to 1.0
try NearlyEqual, probably a float/rounding error
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yep like Auran13 say, floats never have a equal in any program language, not just unreal, so use NearlyEqual ![]()
other than that, don’t really trust on-hover popups, they are weird quite sometimes. use prints if you want to be 100% sure about something.

