UNREAL - The user unfriendly universe

Hey EPIC. I try to be humble as possible. I’m honest and i am very frustrated.
As a 3D-Artists i come from a render and animation background with 3dsmax, vray, fstorm and stuff like that. I see that Unreal is the future BUT for a designer like me it has to get more userfriendly! Currently our company is preparing for a big interactive project for the wood-industry. And i’m trying to RIG an excavator. So here is my question: Why the heck do i have to blueprint even the smallest tasks? And this is not the only example. We just tested a lot in interactive stuff. But it get’s very complicated every time. No client is gonna pay for 2 Weeks of problem-solving! As an artist i don’t think like a programmer. Blueprints are often to heavy for me! It has to get simpler! Another problem is that a lot UE 4 tutorials are senseless now, because you are changing names of Nodes and functions on every Update. How should i learn this stuff properly now??? The only Rigging TUT for UE5 on your page in for a Frog…nice. How about a Rigging TUT for Mechanics? Make UE simpler for 3D-Artists!!! Create more modules that work without blueprints!!! I don’t have the nerves for that