I have clients you want to convert their 3ds Max V-Ray scenes into Real Time Renders and turn them into a standalone application (Packaged scene from Unreal).
I downloaded Chaos’s groups new V-Ray exporter for Unreal only to learn that V-Ray materials are not supported when packaging a scene and come out as the World Default Material.
What options do I have ? Should I use Datasmith to import the scene from Max without the V-Ray materials and recreate the materials using Ue4 Materials?
Basically create all the materials in Ue4.
Does anyone have any suggestions?