Hi,
I am a 3D Architectural Visualiser . I am a complete newbie to Unreal Studio. I have been using Sketchup and 3dsmax for modelling and VRAY for rendering my projects. I want to try the same on Unreal Studio. I have installed Unreal Studio as per the documentation provided on the website. After installation, when I try to create a new project, it crashes giving me the message “you do not have any debugging symbols required to display the call stack for this crash”. After some help from online forums, I installed the " Editor Symbols for Debugging " module also. Even now, the Unreal Studio Project crashes during loading process.
This time it gives the message " Fatal error: [File:D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 2000] Failed to compile default material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial!"
I dont know what went wrong with my installation. I have been trying to get a solution for this online…Please help.
I want to shift completely from offline rendering (VRAY rendering) to Unreal. But I have got stuck at the installation stage only…Please guide me.
Regards
Phaneender