Would love the Unreal Studio team to talk a bit about the future of an Unreal Studio workflow with the new Raytracing feature. Our quick-turnaround project deadlines are somewhat preventing us from adopting Unreal Studio, but raytracing seems like it might help a bit:
Will raytrace adoption in Unreal Studio help reduce bake times?
It seems like you have to go into each material and light on an individual basis and set whether or not raytracing is to be applied. Is that the case?
What happens when the machine that plays the .exe file isn’t equipped with an RTX card?
One of our primary interests with realtime/raytracing is the ability to produce renderings and animated frames instantly - no more renderfarm! While I understand that the more raytracing you incorporate the lower the FPS, but is there any negative affect to producing still and frames?
Will we see some tutorials or overview on Raytracing as it specifically relates to Unreal Studio/archviz work?