Apologies if its been asked and answered… I looked around and couldn’t find anything specific about it. Is there a way to add the Engine folder to source control or at least… add plugins that get stowed in the engine folder? I grabbed the Multi Object Renaming Tool off the marketplace and my understanding is that as long as its in source control anyone in the depot can utilize it… so far… everyone has had to disable it as they can’t pull it as it lives in the engine folder… any work arounds to that?
Hello. Not a UE expert or anything, but you can try to look in the .gitignore file. In this file you tell git what not to take into consideration. One common thing to put in there for example are the binaries, because they are big and everybody can compile the code and get them.