Unreal , skeleton walk/attack animation problem

Hi, I’m working on my bachelor’s project in graphics and I have a problem. I’m going through tutorial after tutorial, but I can’t figure out what’s causing this behavior in the skeleton. I want it to run towards me upon detection and attack. In the video, I include the blueprints and how it looks. I totally don’t understand the problem, and when I watch YouTube, it works for other people.

link to my Video : https://youtu.be/ZKBcGttQwCk

can anyone help me with that?