Unreal skeleton breaking from fbx import

Link to GitHub showcasing the problem

Using a downloaded model i wanted to add the UE4 skeleton however whenever i import it from Maya into my UE4 project it breaks the skeleton, only one of the arms breaks though and I’m unable to find the source of the problem and how to rectify it.

More details regarding the process in the github

If anyone can help Thank you very much. :slight_smile:

Hey @anonymous_user_97296e011, Welcome to the community!
How are you importing it from Maya? I know you’re able to select specifically which parts of your model to import, and if you’re also importing the rig and trying to create a new one, it could be having issues.
My only other suggestion might t be to try using the Live Link plugin because you can make changes in Maya that automatically show up in Unreal.
Live Link Stream Maya to Unreal Engine | Unreal Engine 5.0 Documentation
Let me know if that helps!

Hey , thanks for your reply
To get the model and its skeleton into UE4 i followed this tutorial
Tutorial

However when importing into UE4 i get the errors showcased in the GitHub link

I don’t believe the live link would help since im don’t believe the rig is the problem due to it works in everything else such as mixamo etc

Much appreciated