I have a dress made up of 2 meshes, unreal automatically separates them even though they’re merged in my 3d software. It doesn’t allow me to cloth paint them both together at once.
should look like this:
but unreal register it as seperate mesh, not together
hi thanks for sharing. I assumed that too, but I found this on stack exchange:
it is correct that unreal separates meshes that use material slots / different materials in the case of cloth painting, thats when it becomes an issue.
I checked this: when I change the dress texture to be all the same, it stays as 1 mesh: