This situation is not always true but when I do make some changes in my code and compile it, Unreal says compile complete but when I test the game it turns out that it is actually using the old code. This issue can be fixed with pressing compile again and checking it out again. After some multiple attempts of compiling it will apply the changes. This can be a real time consumer if I make big changes on my header files as it increases the compile time significantly.
I am using Visual Studio 2019 if this is even relevant.
Unreal version 4.24.3
Does anyone know a fix for this? This is making my compilation time waaaay longer and painful.