Hi.
Unreal remote has various issues in 4.7P8
1: Tilt controls are completely opposite from what is experienced using unreal remote. For example X will be Y in the actual game once built and sent to the device
2: If you are using custom built swipe controls, then using unreal remote produces floats of 0.1 for touch, but on the actual game once packaged it reads correctly
This is a problem due to launching to device no longer working in this build, and to speed up testing and developing time we need either or to work correctly.
Packaging, copying and installing to test something is a bit of an overburden.
Thank you