Unreal Remote 2 App wont boot - IOS 12.1

Thanks for that. I’ve had some feedback from Epic Games via the bug reporting. Looks like it might be related to an unsupported full screen resolution in the newer ipad pros, apparantly they have some on order to test with.

I’m also not super familiar with IOS developement in general (i’m more fo a tech artist blueprint kinda guy and mainly windows only) I’m literally just tring to run some of the arkit examples via unreal remote 2 so I can look at adding AR features to a film previz / virtual cinematography tool I’ve built.

I did look into xcode - seems to be mac only, some other windows apps I could find seemed pretty shady / possible malware etc. Is there a windows equivalent you might recommend?

Cheers

Dave