The FBX format can’t do anything with the Vray materials, which isn’t something that Epic can change. The alternative would be to export them to the Vray material format, but it’s unlikely that they would add feature to read those materials to UE4.
The FBX format can’t do anything with the Vray materials, which isn’t something that Epic can change. The alternative would be to export them to the Vray material format, but it’s unlikely that they would add feature to read those materials to UE4.