I understand Unreal only reads standard Max or Maya materials and creates simple duplicates from the FBX file when importing static meshes. Many of us in the ArchViz community use VRay as our main workhorse for stills. Currently it’s an extremely laborious process to setup a project in Max and VRay for rendering stills and then try and duplicate that effort in Unreal for real time walkthroughs. It’s very important that the stills and walkthrough match up identically in terms of materials, lighting, mood, etc.
Are there any plans underway for the engine to be able to read VRay materials? Maybe for 4.13?